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  • UGUIDOTS is a data oriented workflow of Unity default runtime UI, UGUI. This provides a conversion workflow to convert the authored GameObject UI to a more DOTS friendly UI system, that works with their Universal Render Pipeline (formerly known as Lightweight Render Pipeline).

    While UIElements certainly scales better and a DOTS version is in the works, I wanted to solve my current issues and have a good understanding of the UI Pipeline.

    ecs dod Created Tue, 28 Apr 2020 00:00:00 +0000
  • UGUIDots is an on going project to convert Unity’s default UI to a data oriented compliant system. The system is meant to augment on top of Unity’s UI.

    Currently, the only features supported are:

    • Simple image rendering
    • Text rendering
    • Render orders
    • Static Analysis for batching
    • Button States
      • Button closing
    • Image Effects interfaced with Universal Render Pipeline Shaders
    • Scaling & Anchoring
    • Text support through char pointers

    Github Link

    Preview

    ui preview

    ui ecs Created Wed, 05 Feb 2020 00:00:00 +0000