Porrith Suong / Games

Created Tue, 31 Aug 2021 00:00:00 +0000 Modified Sun, 13 Oct 2024 20:00:59 -0400
635 Words

Here are some of the games I’ve worked on over the past few years!

Table of Contents


Released

Kitty in the Box 2 (Released, Mobile)

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Kitty in the Box 2 is a mobile game where you aid, Sushi our lovable cat, jump into boxes. The game is released for Android and iOS in 2017.

Emissary the Sunsets the Self (Released)

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Emissary the Sunsets the Self is the final episode in Ian Cheng’s Emissary’s trilogy, which follows a civilization’s relationship with a sentient slime like creature. The episode was built in Unity where I primarily worked on developing a utility theory based AI.

The project was first released and shown at Museum of Modern Art in 2017.

Bag of Beliefs (Released)

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Bag of Beliefs is another art exhibit and game, where attendees can interact with a sentient create called BOB. BOB uses exhibit provided phones to allow attendees to interact with it in order to receive acceleromter and motion data and determine how the attendede is interactign with it. I worked on optimizing the runtime and building the infrastructure to enable teammates to focus on building BOB’s AI.

The project was first released and shown at the Gladstone Gallery in 2018.

Kart Microgame (Released)

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Kart Microgame is Unity’s beginner template for an arcade racing game. I helped developed this for Unity via Thousand Ant in order to bring gameplay updates to the kart vehicle physics, provide the initial ML Agents template for new users, and to optimize the game for mobile WebGL.

The project was officially upgraded at the end of 2019.

Please view the associated video here.

Kung Fu Kickball (Released)

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Kung Fu Kickball is a multiplayer fighting sports game where the goal is to score the most points by kicking the ball into your goal. In order to help Whalefood Games potentially compensate for a lack of players online, I helped them train an agent to introduce competitive bots instead of building a classical experts based AI system (State Machine/Decision Trees).

The research to train the AI was primarily based on the following paper.

Kung Fu Kickball is recently released as of 2021.

Cell to Singularity

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Cell to Singularity is an educational clicker idle game, where I was contracted to help Computer Lunch develop a feasible save system in their existing architecture. This was to help delay and potentially prevent users from editing their save file which may allow them to cheat and gain tons of resources. Simultaneously, this was used as the backbone for the team’s cloud saving architecture, as save data was stamped and signed allowing for easy version control.

For more information on where you can grab Cell To Singularity, please see here.


Not Released

Inwards VR

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Inwards is a VR game about exploring your choices. Most of my work with Inwards involve creating custom workflow tools for teammates and optimizing the current rendering stack in order to improve performance.

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Gestalt Steam & Cinder

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In 2018, I was contracted to help Metamorphosis Games build Gestalt: Steam & Cinder. Here I was responsible for creating editor tools to help the team visualize AI actions in a behavior tree.

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Kitty in the Box VR

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Kitty in the Box VR originally started as marketing material for Kitty in the Box 2. Eventually, the folks at Mokuni Games found inspiration to turn it into a game and so I started transitioning from prototyping work in VR into creating the backbone infrastructure to allow users to interact with Sushi. I developed the navigational sampling system such that Sushi would always jump on valid surfaces.

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